Active Abilities
Active Abilities are the active abilities that Kinfolk can use during combat or in the open world. Most abilities are used to fight against restless Kinfolk, but depending on its effect, it can also be used for other things. Some Kinfolk may have unique active abilities that are limited to their evolution line. This page is subject to change over the course of the Alpha.
Characteristics of Active Abilities
Active Abilities have various characteristics that help differentiate and define them.
- Attack Category: Each active ability has a category that defines them.
- Type: Each active ability has one of the 9 Types associated with it.
- Cooldown: Almost all abilities have a cooldown. There may be some abilities that do not have a cooldown.
- Targeting: Each ability has some sort of targeting against themselves or their enemies / allies.
Cooldown
Most abilities have cooldowns. Lore-wise, this would be the stamina of each individual ability.
Attack Category
These categories are very work in progress and are not the final categories.
- Physical Attack: Damaging abilities that use physical force for their attack, often melee abilities.
- Special Attack: Damaging abilities that can have unique effects, often ranged abilities.
- Status Attack: Mostly non-damaging abilities that inflict status effects or temporarily change stats of your or the enemy Kinfolk by one or more stages.
Type
Each active ability also has a type. Active abilities that share the same type as the Kinfolk using them deal 10% increased damage.
Targeting
Each Active Ability can be used for targeting in one of three different ways:
- Self: The ability can only be used on the user and does not require aiming.
- Single Target: The ability can be used on any targeted Kinfolk in the field.
- Area: The ability can be used on the ground or surrounding area.
Stages
Stages are a term used to describe the buff level of a stat. When using an ability that buffs or debuffs the user, the buffed stats will be multiplied by different amounts. Stat buffs and debuffs can stack up to a maximum of 6 times.
Stat Decreases:
Lowered 1 stage: Stat x 0.75 (or reduced to 75%).
Lowered 2 stages: Stat x 0.5 (or reduced to 50%).
Lowered 3 stages: Stat x 0.25 (or reduced to 25%).
Lowered 4 stages: Stat x 0.125 (or reduced to 12.5%).
Lowered 5 stages: Stat x 0.063 (or reduced to 6.3%).
Lowered 6 stages: Stat x 0.031 (or reduced to 3.1%).
Stat Increases:
Raised 1 stage: Stat x 1.25 (or increased to 125%).
Raised 2 stages: Stat x 1.50 (or increased to 150%).
Raised 3 stages: Stat x 1.75 (or increased to 175%).
Raised 4 stages: Stat x 2 (or increased to 200%).
Raised 5 stages: Stat x 2.25 (or increased to 225%).
Raised 6 stages: Stat x 2.5 (or increased to 250%).
Active Abilities List
The following list shows the Active Abilities that are currently known or available at the moment in the Alpha for Kindred Fates.
56 Active Abilities have been revealed so far.
Name | Type | Ability Category | Base Power |
---|---|---|---|
Air Jab | Air | physical attack | 20 |
Razor Wind | Air | physical attack | 20 |
Bounce | Air | physical attack | 30 |
Dive Bomb | Air | physical attack | 35 |
Thunder Clap | Air | special attack | 60 |
Twister | Air | special attack | 60 |
Escape Draft | Air | physical attack | 70 |
Teleport | Dark | status attack | 0 |
Dark Volley | Dark | special attack | 10 |
Caustic Cloud | Dark | special attack | 12 |
Wither | Dark | special attack | 25 |
Pilfer | Dark | physical attack | 30 |
Howl | Dark | special attack | 40 |
Crescent Strike | Dark | physical attack | 50 |
Dark Pulse | Dark | special attack | 65 |
Rock Wall | Earth | physical attack | 10 |
Earth Swipes | Earth | physical attack | 20 |
Quicksand | Earth | physical attack | 35 |
Rock Slide | Earth | physical attack | 35 |
Dig | Earth | physical attack | 60 |
Scorch | Fire | special attack | 6 |
Fire Burst | Fire | special attack | 20 |
Fireball | Fire | special attack | 50 |
Fire Spin | Fire | special attack | 65 |
Explosion | Fire | special attack | 120 |
Spore Dance | Gaia | status attack | 5 |
Stunner Flies | Gaia | special attack | 5 |
Gaia Volley | Gaia | physical attack | 10 |
Wicked Thorn | Gaia | physical attack | 40 |
Meditate | Light | status attack | 0 |
Ruminate | Light | status attack | 0 |
Angelic Ray | Light | special attack | 10 |
Light Burst | Light | special attack | 20 |
Righteous Light | Light | special attack | 130 |
Fortify | Mecha | status attack | 0 |
Crush | Mecha | physical attack | 30 |
Hook | Mecha | physical attack | 30 |
Mecha Strike | Mecha | physical attack | 45 |
Iron Fist | Mecha | physical attack | 50 |
Armor Up | Null | status attack | 0 |
Counter | Null | physical attack | 0 |
Growth | Null | status attack | 0 |
Reflect | Null | special attack | 0 |
Rest | Null | status attack | 0 |
Roar | Null | status attack | 0 |
Sharpen | Null | status attack | 0 |
Startle | Null | status attack | 0 |
Thrash | Null | physical attack | 15 |
Slash | Null | physical attack | 20 |
Swipes | Null | physical attack | 20 |
Homing Blast | Null | special attack | 40 |
Rush | Null | physical attack | 40 |
Bite | Null | physical attack | 60 |
Fling | Null | physical attack | 60 |
Rage | Null | physical attack | 80 |
Riptide | Water | special attack | 40 |